![]() Colors on computers and printed material are a very complex subject. Please do not send me e-mails or make forum posts to complain about the colors being wrong on a card you have made - if you do, you probably have not read this section. It is as simple as that, and in the follow paragraphs, I will explain why this is the case and why it is impossible to correct. The colors you see on the cards are not accurate compared to the cards Rackham makes. These things are explained in the article, and obviously, if you skip straight to the end, you will miss them. Yes, you can just grab the template and get going, but before you do that there are some things you probably need to know about the way the file is set up, as well as about making cards in general. Most importantly: read the article before creating a card. Read this first!īefore you rush off to download the template and create a card, there are some things you should know. This article explains how to make the card look like it actually belongs in the game. ![]() However, there are some units that have been published for which no cards exist, and if you build a model yourself you will also need to make a card for it if you want it to be truly usable. This is an expanded and improved version of the original article, now with guides for Photoshop, Photoshop Elements and GIMP! You are now reading the one for GIMP, but you can also read this article for the other programs: the navigation section at right lets you pick which version you want to read at any time.Īlso updated are the templates - the Photoshop Elements template has been added in addition to those for GIMP and the full version of Photoshop!Īs anyone who has played the game probably knows, AT-43 uses cards that show the statistics of units to determine the activation sequence in each turn of the game. ![]()
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